Science and New Technology Club


New technologies are becoming increasingly important in our society every day, spanning all aspects of life: education, employment, and even daily activities.

The Science and New Technologies Club offers educational activities through playful learning experiences based on interaction and games. In this way, the goal is to stimulate the interest of children, youth, and adults in both education and the use of information technologies.

Although the playful approach is prevalent in this club, behind every game and activity, there is a clear intention to align with educational principles and values widely recognized in today’s world.

Objectives

  • Foster the development of activities related to science and new technologies.
  • Develop an educational project that promotes young people’s initiation into computer innovations through playful methods.
  • Acquire knowledge and develop skills in the field of new technologies.
  • Facilitate the widespread dissemination of new technologies, raising collective awareness that technological advancement is closely tied to the development of education, culture, and general well-being.
  • Promote the connection between young people and older generations by facilitating smooth communication between these age groups.
  • Foster the development and autonomy of children, youth, and seniors in the information society.
  • Learn to use computers and start working with word processing, internet browsing, email usage, and more.
  • Encourage communication and exchange between our youth and seniors with other European youth and senior entities through the latest technologies (internet, videoconferencing, etc.).
  • Provide a meeting space and teach fundamental concepts to access new technological tools and appreciate the richness of their possibilities.

Group 1

from 6 to 8 years old

Educational CD-ROMs related to environmental education and nature exploration, among other topics.

Group 2

from 9 to 12 years old

Basic computer skills, web browsing, etc.

Group 3

from 13 to 15 years old

Web design, internet skills development, etc.

Group 4

from 16 to 18 years old

Web design, manipulation of digital devices: photo, video, music, etc.

Group 5

from 18 to 30 years old

CD-ROM editing, website design, digital video editing, digital music, and social media

Group 6

elderly people

Basic computer skills, web browsing, social media, etc.

Activities

  • Basic computer skills.
  • Website creation.
  • Digital video editing.
  • Electronic music editing.
  • Utilization of internet resources.
  • Utilization of multimedia resources offered by new technologies.
  • Development of activities in the field of new technologies, environmental education, and technological training for members.
  • Editing for CD-ROM and DVD.
  • Handling digital information sources: audio, photos, and videos.
  • Proficiency in digital communication tools: websites and email.

Regulations

The computer resources provided by Bilaketa through this club for children, youth, and seniors are exclusively intended for educational and recreational use. They may not, under any circumstances, be used for commercial, advertising, or propaganda purposes.

All users commit to not engaging in unauthorized activities involving access to computer systems, alteration, or manipulation of information, in accordance with the current regulations regarding the protection of personal data.